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Update: May 2, 2021: Press Kit and Promotional Materials
May 03, 2021
by
ssaadey
With the capstone project reaching its final milestone, I am now moving forward to begin work on the press kit and related promotional materials to accompany my game. Needless to say, the press kit wi...
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100% Milestone: It's Finished!
May 03, 2021
by
ssaadey
With this blog post, my project is officially complete! Since the last milestone, I first focused on finishing up all of the art assets, including several background elements, a parallax effect, and a...
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75% Milestone: Character Sprite
April 09, 2021
by
ssaadey
There was a little bit of progress made for the 75% milestone. I animated an idle and walk cycle for the main character sprite and implemented it into the game. I also tested and reworked some of the...
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50% Milestone: Polishing Movement and Level 2-3 Greybox
March 18, 2021
by
ssaadey
This week marks the 50% milestone for my project. In the past week I focused on fine-tuning the movement blue print, which included fixing the wall jump script. This involved streamlining the wall jum...
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Update: March 7, 2021
March 07, 2021
by
ssaadey
This week was all about coding the character movement, which include a wall jump, wall slide, and forward dash. The wall jump and wall slide utilize a "Detect Wall" function that detects whenever the...
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Update: February 28, 2021
February 28, 2021
by
ssaadey
This week I began research into implementing a wall jump, wall side, and dash to the player's moveset. The wall jump will function similar to the wall jump in the Mega Man X series, allowing the playe...
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25% Milestone: Character Sketch and Level 1 Greybox
February 26, 2021
by
ssaadey
This week I began production on my capstone project, a 2D platformer action game. For this milestone I designed the main character, a sword-wielding training robot. I also established their moveset an...
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