Update: March 7, 2021


This week was all about coding the character movement, which include a wall jump, wall slide, and forward dash. The wall jump and wall slide utilize a "Detect Wall" function that detects whenever the character collision is overlapping with a solid game object, allowing the wall jump function to commence. The forward dash is working as intended, however the wall jump blueprint still has bugs that prevents the player from wall jumping consistently on right-facing walls. The original blueprint tutorial I was working off of was made for the 3D side scroller project template, so I'll have to further tweak the wall jump function to better suit my project.

Wall Jump and Wall Slide Blueprint

Detect Wall Blueprint

Detect Wall Function

Dash Blueprint

Dash Blueprint

The next thing for me to work on is the character sprite. I would like to finish an idle and walking animation this week for the 50% milestone. I'm also beginning to sketch the next few levels, and I'm aiming to have greyboxes of each level ready by the end of this week.

Get Zipper

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